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Cerere unban - Darkmix

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Darkmix
Mesaje: 1
Membru din: Mar Sep 15, 2026 10:09 pm
Poland

Cerere unban - Darkmix

Nickname-ul tau: Darkmix
Nickname-ul adminului care te-a banat: i have no idea
Nume server/ip: romania.parabestial.ro
Data si ora: 15.09.2026 21:15?
SteamID-ul tau: 76561198065949716
Dovada:
[OGÓLNY] 国王‎ [MARTWY]: !report
[OGÓLNY] 国王‎ [MARTWY]: !2
[OGÓLNY] 国王‎ [MARTWY]: !!
[OGÓLNY] 国王‎ [MARTWY]: !1
[OGÓLNY] Viktor_Labrinchi‎ [MARTWY]: pce
[OGÓLNY] Viktor_Labrinchi‎ [MARTWY]: hacker bot
Annotation: Cleared 0 annotations
Annotation: Error loading file : Missing file ''
[CL CommandQueue] CQ: Server set re-sync at cmd 81433
[SteamNetSockets] [#2736040514 UDP steamid:[email protected]:27015 'server'] closed by peer (2041): NETWORK_DISCONNECT_KICKBANADDED
[NetSteamConn] Steam Net connection #2736040514 UDP steamid:[email protected]:27015 'server' closed by peer, reason 2041: NETWORK_DISCONNECT_KICKBANADDED
[Networking] Netchan 'server' closed unexpectedly: NETWORK_DISCONNECT_KICKBANADDED
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 188.212.100.42:27015, handle #2736040514 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #2736040514 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 188.212.100.42:27015 (188.212.100.42:27015) from Steam Net Connection handle #2736040514 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 188.212.100.42:27015, handle #2736040514
[Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: NETWORK_DISCONNECT_KICKBANADDED.
[Client] Disconnected from server: NETWORK_DISCONNECT_KICKBANADDED
[VProf]
[VProf] -- Performance report --
[VProf] Summary of 335275 frames and 998 1-second intervals. (70143 frames excluded from analysis.)
[VProf] FPS: Avg=341.0, P1=249.0
[VProf]
[VProf] All frames Active frames 1s max (all) 1s max (active)
[VProf] Avg P99 N Avg P99 P50 P95 N P50 P95
[VProf] ------------------- ------ ------ ------ ------ ------ ------ ------ ------ ------ ------
[VProf] FrameTotal 2.93 4.02 335275 2.93 4.02 4.28 10.54 998 4.28 10.54
[VProf] Client Rendering 1.30 1.97 335275 1.30 1.97 1.77 7.43 998 1.77 7.43
[VProf] Frame Boundary 0.86 1.40 335275 0.86 1.40 1.22 4.81 998 1.22 4.81
[VProf] Client Simulation 0.77 1.54 335275 0.77 1.54 1.55 2.67 998 1.55 2.67
[VProf] ClientSimulateFrame 0.67 1.14 335275 0.67 1.14 1.17 1.76 998 1.17 1.76
[VProf] LowLatencySleep 0.51 1.23 335275 0.51 1.23 1.10 1.25 998 1.10 1.25
[VProf] Prediction 0.28 0.68 335275 0.28 0.68 0.70 0.97 998 0.70 0.97
[VProf] PanoramaUI 0.24 0.77 335275 0.24 0.77 0.57 3.91 998 0.57 3.91
[VProf] HUD 0.21 0.50 335275 0.21 0.50 0.38 1.01 998 0.38 1.01
[VProf] Interpolation 0.17 0.37 335275 0.17 0.37 0.34 0.50 998 0.34 0.50
[VProf] Unaccounted 0.11 0.31 335275 0.11 0.31 0.37 0.53 998 0.37 0.53
[VProf] ClientSimulateTick 0.10 0.75 62920 0.52 0.88 0.72 1.34 998 0.72 1.34
[VProf] InterpolationLatch 0.03 0.20 62920 0.14 0.24 0.24 0.30 998 0.24 0.30
[VProf] Javascript 0.02 0.30 23252 0.27 0.48 0.03 0.55 989 0.03 0.55
[VProf] FileSystem 0.00 0.00 76 0.94 1.79 0.00 0.05 54 1.48 1.77
[VProf] SoundOperators 0.00 0.00 315 0.13 0.45 0.00 0.17 187 0.12 0.36
[VProf]
[Client] Source2 engine networking summary. 3331 seconds.
[Client] UPSTREAM (client->server):
[Client] Bandwidth . . . . . . . : Total:147182.8kb Reliable:265.3kb Voice:0.0kb
[Client] Kb/sec. . . . . . . . : Avg:44.2 P95:54.2 P99:55.8
[Client] Tick messages . . . . . : 81498 total
[Client] Arrived on time . . . : 81463 (100.0%) 463 (0.6%) below desired recv margin
[Client] Corrected/smoothed. . : 2 (0.0%) 0 (0.0%) dropped 2 (0.0%) late
[Client] Missed. . . . . . . . : 33 (0.0%) 2 (0.0%) dropped 2 (0.0%) late 29 (0.0%) non-network
[Client] Tick miss rate. . . . . : 317 measurement intervals 313 (98.7%) net-perfect 297 (93.7%) perfect
[Client] Distribution. . . . . : P75:0.0% P95:0.0% P99:0.4%
[Client] Receive margin (ms) . . : P1:6 P5:6 P25:7 P50:8 P75:9 P95:11
[Client] Network frames. . . . . : 213499 total
[Client] Size. . . . . . . . . : Avg:689 P95:860 P99:913 0 (0.00%) > MTU
[Client] Misdelivered lifetime : 4 (0.00%) 4 (0.00%) dropped 0 (0.00%) out of order
[Client] Jitter (ms) . . . . . : P50:0 P99:2
[Client] Packets
[Client] Misdelivery rate. . . : P50:0.0% P95:0.0%
[Client] Jitter, 1-sec max (ms): P50:1 P95:5
[Client] Network ping (ms) . . . : P5:45 P50:45 P95:45
[Client] DOWNSTREAM (server->client):
[Client] Bandwidth . . . . . . . : Total:175783.5kb Reliable:14195.5kb
[Client] Kb/sec. . . . . . . . : Avg:52.8 P95:91.1 P99:110.6
[Client] Netchan messages. . . . : Total msgs:630151 Avg size:279.0bytes
[Client] Messages/sec. . . . . : Avg:189.2 P95:284 P99:284
[Client] Tick messages . . . . . : 81470 total
[Client] Arrived on time . . . : 81229 (99.7%) 8850 (10.9%) below desired recv margin
[Client] Corrected/smoothed. . : 0 (0.0%) 0 (0.0%) dropped 0 (0.0%) late
[Client] Missed. . . . . . . . : 241 (0.3%) 2 (0.0%) dropped 2 (0.0%) late 237 (0.3%) non-network
[Client] Tick miss rate. . . . . : 317 measurement intervals 314 (99.1%) net-perfect 234 (73.8%) perfect
[Client] Distribution. . . . . : P75:0.0% P95:0.0% P99:0.0%
[Client] Receive margin (ms) . . : P1:0 P5:4 P25:6 P50:7 P75:7 P95:8
[Client] Network frames. . . . . : 212769 total
[Client] Size. . . . . . . . . : Avg:826 P95:2100 P99:2941 21 (0.01%) > MTU
[Client] Misdelivered lifetime : 7 (0.00%) 2 (0.00%) dropped 5 (0.00%) out of order
[Client] Jitter (ms) . . . . . : P50:0 P99:1
[Client] Packets
[Client] Misdelivery rate. . . : P50:0.0% P95:0.0%
[Client] Jitter, 1-sec max (ms): P50:1 P95:1
[Localization System] CLocalize::CompileString failed to localize: '#GenericConfirmText_Label'
[Client] Disconnecting from server: NETWORK_DISCONNECT_KICKBANADDED
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 5 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(5) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [5] addons []
[VProf] VProfLite stopped.
[CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
Annotation: Cleared 0 annotations
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 3876.902
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'end_single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 3876.910
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [5] addons []
[ResourceSystem] Failed loading resource "panorama/images/econ/set_icons/_small_png.vtex_c" (ERROR_FILEOPEN: File not found)
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] execing server_default.cfg
[Developer] Success.
[Server] SV: Spawn Server: <empty>
[Server] CSource2Server::ApplyGameSettings game settings payload received:
[Server] ::ExecGameTypeCfg {
[Server] map {
[Server] mapname <empty>
[Server] }
[Server] launchoptions {
[Server] localonly int( 1 = 0x1 )
[Server] mode listenserver
[Server] loadmap int( 1 = 0x1 )
[Server] levelname <empty>
[Server] map_background int( 1 = 0x1 )
[Server] map <empty>
[Server] mapgroup
[Server] requires_attr
[Server] requires_attr_value int( -1 = 0xFFFFFFFF )
[Server] requires_attr_reward
[Server] reward_drop_list int( -1 = 0xFFFFFFFF )
[Server] numSlots int( 10 = 0xA )
[Server] c_game_type int( 0 = 0x0 )
[Server] c_game_mode int( 1 = 0x1 )
[Server] default_game_type int( -1 = 0xFFFFFFFF )
[Server] default_game_mode int( -1 = 0xFFFFFFFF )
[Server] ct_arms
[Server] t_arms
[Server] }
[Server] }
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#3303388763 pipe] connected
[SteamNetSockets] [#3669589717 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=c4e5b65b@loopback:1 <-> server=dab97ed5@loopback:0
[Client] Tick packet desired receive margin now 5.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=1
[Prediction] Prediction time (1276.156250) is ahead of sim time (0.015625) by excessive amount (1276.140625)? Clamping offset
[NetSteamConn] Associating NetChan Darkmix @ loopback:0 (loopback:0) with Steam Net Connection handle #3669589717 (userdata 0)
[Prediction] Prediction time (1276.156250) is ahead of sim time (0.015625) by excessive amount (1276.140625)? Clamping offset
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3303388763 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [Darkmix]
[Server] Client 0 'Darkmix' setting rate to 786432
[Server] [Darkmix] cl_interp_ratio='0', LerpTime=0
[Prediction] Prediction time (1276.156250) is ahead of sim time (1.062500) by excessive amount (1275.093750)? Clamping offset
[Prediction] Prediction time (1276.156250) is ahead of sim time (1.078125) by excessive amount (1275.078125)? Clamping offset
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10896 (revision 10981323)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000210 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 8.380 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] CRecipientFilter::AddAllPlayers - no recipients for this message, but 1 player in process of connecting was not included.
[Server] SV: Sending full update to client Darkmix (reason: initial update)
[Client] CL: Successfully connected to 0.0.0.0:0
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.5K non-incremental update from server


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